Hideo Kojima has further commented on the controversial subjects surrounding the story of the upcoming “Metal Gear Solid V: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain.” According to a report from Softpedia on March 8, the game director first revealed that video games need to cross the line of sensitive subjects in order achieve the same mainstream acceptance as movies and novels. You can find the first part of his comments below:
If we don’t cross that line, if we don’t make attempts to express what we really want to express, games will only be games. If we don’t try to go beyond that, we won’t be able to achieve what movies or novels have achieved. I didn’t want to stay away from these things that could be considered sensitive. If we don’t go that far, games will never be considered as culture.
Hideo Kojima compared the story of “Metal Gear Solid V: Ground Zeroes” and “Metal Gear Solid V: The Phantom Pain” to “Breaking Bad.” Just like the television series, the video games will put players in “dire situations” with “unlikable characters.” He added that it is “unfortunate” that not a lot of the interactive software products are pushing the limits of storytelling. You can find some screenshots from the upcoming “Metal Gear Solid” releases in the slideshow to the left of this article and the rest of his comments below:
In games we have to go to the limit; we want to stay within this limit of how far – pushing the boundaries of conveying our message. We look around and we don’t see too many games like this; that is unfortunate.
Hideo Kojima is getting ready to launch “Metal Gear Solid V: Ground Zeroes” on March 18 for the PS3, PS4, Xbox 360 and Xbox One in the North American region. The prologue will provide a small taste at what to expect from the mainline release, “Metal Gear Solid V: The Phantom Pain,” which does not have a formal release date.