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‘Metal Gear Solid V: Ground Zeroes’ director compares PS4 to Xbox One and more

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The director of “Metal Gear Solid V: Ground Zeroes” has compared the PS4 to other consoles. According to a report from Softpedia on Feb. 15, Hideo Kojima revealed that Sony’s next-generation is the best when put up against all of the other systems that are available.

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He went on to stated that the architecture makes it “excellent for graphics” as the development team at Kojima Productions was able to achieve 60 frames per second natively at 1080p without tapping out the PS4. They were also able to get close to the “photorealistic quality” target in terms of the visuals as well. You can take a look at “Metal Gear Solid V: Ground Zeroes” with the slideshow gallery located to the left of the article and the game director’s statement below (courtesy of Dual Shockers and Softpedia):

I think, between the home consoles available in the domestic market, the PS4 is the best. It’s also excellent for graphics, being able to render 1080p at 60fps with room to spare. Since it does it a little better than other hardware, the image quality of the PS4 is the most beautiful. It’s the closest to the photorealistic quality we are aiming at.

Early reports mentioned that “Metal Gear Solid V: Ground Zeroes” is better from a graphical standpoint on the PS4 when compared to the Xbox One. Other multiplatform video games, including “Battlefield 4” and “Call of Duty: Ghosts,” are also running better on Sony’s next-generation platform.

“Metal Gear Solid V: Ground Zeroes” is also heading to the PS3 and Xbox 360 along with the aforementioned new consoles. The open-world action-adventure video game will be made available digitally and physically starting on March 18th in the United States.


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