Hideo Kojima has provided some hints in regards to the additional features that will be made available in the PS4 and Xbox One versions of the upcoming multiplatform video game, “Metal Gear Solid V: The Phantom Pain.” In an interview with Game Informer on Sept. 21, the game director was asked about the main differences between the current-generation and next-generation iterations of the latest “Metal Gear Solid” title.
In addition to the visual differences, Hideo Kojima also hinted that the PS4 and Xbox One version will include several exclusive gameplay elements that are only possible on the next-generation platforms. You can check out some screenshots from the open-world stealth-based video game in the slideshow on the top left-hand corner of this article and his comments below (courtesy of Game Informer):
Now behind these missions there are several other big elements, outlets, or platforms that enrich the whole experience and that is only possible with next gen, so I might have to recommend playing on next gen because of the wider opportunities there are behind all of the game missions.
Hideo Kojima previously disclosed that “Metal Gear Solid V: The Phantom Pain” will run at twice the frame rate on the PS4 and Xbox One when compared to the PS3 and Xbox 360. The next-generation versions will also be rendered at a higher resolution in addition to having better lighting and shadow effects.
A playable demo of “Metal Gear Solid V: The Phantom Pain” was shown off for the PS4 and Xbox One at this year’s Tokyo Game Show. Despite the new gameplay footage, a release date time frame has still not yet been announced for the sequel. You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox One