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‘Metal Gear Solid: Ground Zeroes’ PS4 and Xbox One graphical difference detailed

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Konami’s Hideo Kojima, director of MGS 5: Ground Zeroes and MGS V: The Phantom Pain, has disclosed that there is a visual difference between the PS4 and Xbox One version of Ground Zeroes. According to a report by Videogamer from Feb. 4, it seems as though the PS4 version of MGS 5: Ground Zeroes will look marginally than the Xbox One version.

Detailed in the latest issue of Game Informer magazine, Hideo Kojima noted that MGS 5: Ground Zeroes will look “slightly better” on the PS4 when compared to the Xbox One version. It is unclear if this difference refers to the title’s overall visual presentation, or if the PS4 version runs at a higher resolution than the Xbox One title.

In spite of minor visual differences, Game Informer praises the game, specifically its use of the FOX Engine by mentioning the engine delivers impressive lighting and environmental destruction effects.

Konami has not detailed whether the PS4 and Xbox One version of MGS V: Ground Zeroes will have any other differences, such as frame rate or resolution. With release a little over a month away, we should hear more on Ground Zeroes as its Mar. release date inches ever closer.

Metal Gear Solid 5: Ground Zeroes will be released for PS4, Xbox One, PS3, and Xbox 360 on Mar. 18. MGS5: The Phantom Pain has not been dated for release.

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