The differences have been revealed in regards to the graphics of the upcoming multiplatform video game, “Metal Gear Solid 5: The Phantom Pain.” In an interview with Eurogamer on Sept. 20, Hideo Kojima disclosed that the next-generation version of the open-world action-adventure title will be visually enhanced from the current-generation iteration.
The game director stated that the development team is targeting 60 frames per second on the PS4 and Xbox One. On the other hand, they are only aiming at 30 frames per second on the PS3 and Xbox 360. Hideo Kojima also mentioned that the lighting and resolution would look “much better.” However, he assured fans that the gameplay won’t be compromised on the PS3 and Xbox 360. You can check out a few screenshots from “Metal Gear Solid 5: The Phantom Pain” in the slideshow near the top of this article and his gameplay comments from the Eurogamer interview below:
Gameplay wise it will be the same - we're trying to make it as close as possible. The gameplay experience won't be affected whether it's next gen or current gen.
“Metal Gear Solid 5: The Phantom Pain” was originally slated for the PS3 and Xbox 360. The PS4 and Xbox One versions of the video game were formally announced at this year’s Electronic Entertainment Expo. The sequel is being built on the Fox Engine, a graphics engine that supports all four of the aforementioned platforms.
Hideo Kojima has not yet provided a release date time frame for “Metal Gear Solid 5: The Phantom Pain.” You can pre-order the next-generation systems from Amazon in the following links: PS4 and Xbox One