“Metal Gear Rising: Revengeance”, originally released for consoles in February 2013, just hit store shelves for PC gamers on Jan. 9, 2014. The events of “Metal Gear Rising: Revengeance” are set four years after the events of “Metal Gear Solid 4: Guns of the Patriots” and the player takes control of a cyborg named Raiden who confronts a private military company known as Desperado Enforcement.
Minimum PC requirements:
OS: XP or Vista or 7 or 8
Processor: Intel Core i5 2400
Memory: 2 GB RAM
Graphics: Nvidia Geforce GTS 450
DirectX: Version 9.0c
Hard Drive: 25 GB available space
Sound Card: DirectX compatible sound card
While textures do appear to be greatly improved over those presented in the Xbox 360 and Playstation 3 console releases, they aren’t what someone running a high-end gaming PC would come to expect from a modern game.
Cutscenes look beautiful and easily maintain the maximum 30 FPS while playing even with minimum requirements.
The original release of the game was criticized, based on its 5 hours and a half screen’s results, for having a story mode that was far too short. As Producer Atsushi Inaba originally noted on Twitter, this does not include cutscenes or failed attempts, meaning the game is actually longer than the result screen indicates. For those who felt the game was too short though, the addition of DLC, listed below, for free with the PC purchase of the game, will extend the playtime of the game considerably.
Eurogamer, GameSpot and IGN all noted there were problems with the camera not being able to keep up with the faster action sequences. There doesn’t appear to have been any changes made to the camera angles so hopefully this is something players can simply get used to or wait a while for mods to come out to change.
Always online DRM was originally causing the game to shut down if you lost your online connection for even a second. This was a bug, not an intentional function and has since been fixed, according to Steven Key, a Kojima rep, on Twitter.
While in blade mode there are normally no problems; however, if you reach about 500+ cuts, especially on machines that only meet the minimum requirements listed above, frames per second can begin to drop drastically. The higher over this threshold you go with cuts, the worse the framerate will get and the more like a slideshow and les like fluid gameplay, blade mode will look. As soon as you exit blade mode your FPS should go back to normal immediately.
Any resolution above 1080p is unsupported. This was a decision Konami announced previously, but one that is still a mystery why they chose 1080p when some gamer setups support higher resolutions. A modder named Durante on NeoGAF has reportedly unlocked higher resolution on his own game, but has stated he will not release it to the public. He hopes that Platinum will do it themselves in a patch.
All DLC has been included in the PC release of “Metal Gear Rising: Revengeance”, including the three missions: VR Missions, Jetstream and Bladewolf.
VR Missions: Adds 30 more VR Missions for Raiden.
Jetstream: Adds a campaign depicting how Samuel Rodrigues joined Desperado Enforcement. 5 more VR Missions were added as well.
Bladewolf: LQ-84i, a robotic canine, is the star of this DLC. It details his involvement with Desperado Enforcement prior to encountering Raiden. A new antagonist, Khamsin, a fifth member of Desperado Enforcement, is introduced in the Bladewolf DLC.
On top of the missions all customized body upgrades for Raiden, were included: White Armor, Inferno Armor, Commando Armor, Raiden’s MGS4 body, and the Cyborg Ninja.
7/10. For a port it’s not bad and some obvious effort was put into doing it instead of just shipping it over and slapping things together shoddily. But the lack of a higher resolution, FPS drops during blade mode and no fixes on the original complaint about camera angles being poor for gameplay really knocks some points off.