Maxis general manager Patrick Buechner assured gamers that server connectivity issues with SimCity are in the past, but the developer has created a team explore the prospect of an offline mode.
“I can’t make any promises on when we will have more information, but we know this is something that many of our players have been asking for,” Buechner said.
Buechner said creating an offline experience would provide enough space for the modding community to experiment with SimCity without “interfering or breaking the multiplayer experience.”
The bad news end of the good-news-bad-news situation is that SimCity won’t be upgrading to bigger cities.
Buechner said Maxis put months of work checking into making larger cities, redrawing terrain maps, changing the routing algorithms and altering how GlassBox process data in a larger space, and the verdict came up no.
“After months of testing, I confirm that we will not be providing bigger city sizes,” Buechner said. “The system performance challenges we encountered would mean that the vast majority of our players wouldn’t be able to load, much less play with bigger cities.
Buechner said the Maxis team tried many approached to improve performance with bigger cities, but couldn’t achieve acceptable ranges with its engine.
Because Maxis will cease work on bigger cities, though, they will be putting more effort into evolving the game and exploring the offline mode.