Tom Clancy's The Division is a next generation game that is being developed by Massive Entertainment and released by Ubisoft. We are featuring a segment this week with Massive Entertainment's Managing Director David Polfeldt. This segment focuses on developing for the next generation Xbox One and PlayStation 4 consoles.
According to Polfeldt, once the specs were released for both systems, the team was kind of blown away with what they had to work with. This was Polfeldt's reaction to the specs of both systems when announced.
"When we saw the specs for the new generation, the Xbox One and the PS4, I remember we were sitting in a meeting room and we saw the specs and we just looked at each other [and said] ‘hey guys do you see this? This is like our home turf.
"On [these platforms] we can excel, we can easily be one of the best on [these platforms]’ because it’s so similar to what we had been doing with PC technology before. We really, really jumped at that opportunity and started working on Snowdrop right away," Polfeldt said.
It is definitely nice to remove the shackles of the previous generation when there is so much more power and resources to work with in regards to both next-gen consoles. The Division looks to be one of the major AAA titles to push both next-gen systems to their respective limits early on.
There is no doubt this game could have been done on the current gen, but most likely would lack the frame rate and detail of what the game will be on next-gen systems.