Recently, as a response to a question, Mark Rosewater posed a thought experiment on his Tumblr blog: How would his readers feel about a Return to Dominaria block, and how would they do it? The number of replies he got for that was overwhelming, so when reader theinnerhollow asked, "We've had a block dedicated to japanese lore, another dedicated to greek lore, what are the chances of getting a block dedicated to the theme of egyptian mythology?" Rosewater decided to do it again.
Okay, Question Marks, show of hands, who would like us to do Egyptian top-down? Also, because I’m curious, if you say yes, what would you expect to see?
Apparently Egyptian mythology is a resonant theme to Magic's audience, at least as much so as Greek mythology (i.e., Theros's theme) is - the post got 276 notes in a day, most of which were replies in the affirmative.
Many of the replies were on the same wavelength of themes - Traps, -1/-1 counters, and Curses came up a lot - but there were some unique answers as well.
Said thirstydragon, "Yes. The Egyptian concept of order vs. Chaos would be fun. The concept of the Duat. The return of desert twister. Sphinx tribal. Cats and leonin. Gods that act differently to theros gods. Maybe they champion or something."
User darththulu proposed a few tribes: "Yes. Khem (Ægypt) is the root word of alchemy, so transformations (DFCs?). Legendary Pharaohs becoming minor gods. GW snake-healers. Bubasti leonin. Cats absolutely everywhere. Obsession w/artifacts of the dead. Traps and curses. GU river-obsession."
And two respondents said that an existing plane fits many of the flavor themes, and could be slightly remodeled to resemble ancient Egypt:
Reader theeverlastingdave wrote, "Zendikar’s mechanics fit the theme. Not all of them, really, just traps and curses. One challenge for you guys would be figuring out how to get across the feel of Pyramids, and those who explore them. DFC lands, maybe?" while uscdrewski said, "Return to Zendikar, 1000 years after the eldrazi leveled the plane turning it to a wasteland. Now the hedrons are buried in the sand and waiting to be discovered. Landfall, traps, fetch lands, flashback, delve, and curses. Just don’t make it so obvious."