Marchesa's Infiltrator is one of the newest Magic: The Gathering spoiled from Wizards of the Coast's upcoming expert expansion set Conspiracy. Revealed today May 19, 2014 in an article by Matt Tabak on DailyMTG.com, Marchesa's Infiltrator presents an interesting take on one of the set's new mechanics: Dethrone.
Marchesa's Infiltrator - 2U
Creature - Human Rogue (Uncommon)
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.)
Whenever Marchesa's Infiltrator deals combat damage to a player, draw a card.
"Secrets, like coins, are easy to steal."
Compare Marchesa's Infiltrator to Stealer of Secrets. Sure, it starts off smaller, however on its first attack Marchesa's Infiltrator will become the same size and then potentially grow much larger as the game progresses. If played early enough, Marchesa's Infiltrator can quickly transform into an enormous threat.
The thing that makes Marchesa's Infiltrator so unusual is that you'd typically want to attack the player with the least amount of creatures or weakest defenses, in order to take advantage of the ability to draw a card. These two conflicting abilities give Marchesa's Infiltrator an unusual dichotomy which makes it useful no matter what the board state may be.
If Conspiracy limited features cards which can give Marchesa's Infiltrator evasion such as horsemanship, shadow, landwalk, protection, or simply flying then you'll be able to gain a significant amount of card advantage over the course of your game. Don't forget that because Marchesa's Infiltrator say's "combat damage" giving it trample after it has grown will also do the trick.
How will you use Marchesa's Infiltrator?
For more information about the game, visit www.MagicTheGathering.com.