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Map rescaling might not be ready for ‘Minecraft’ save transfers on Xbox One, PS4

Minecraft: Xbox One Edition
Minecraft: Xbox One Edition
Photo courtesy of 4J Studios, used with permission

When the new-gen editions of Minecraft launch on the Playstation 4 and Xbox One, 4J Studios has confirmed that the new hardware will allow for much larger world sizes than the current console versions of the game. Additionally, fans will be able to import their existing save files to transfer their game worlds to the upcoming new-gen ports. While it has been revealed that the transfer process will generate new map space to make up for the differences in world sizes, the developer announced on June 26 that the feature might not be ready at launch.

4J Studios developers have said that Minecraft on Xbox One and PS4 will support worlds that are 36 times larger than what can be found on the last-gen versions of the game. Furthermore, the developer hopes to be able to increase the map size even more through future updates.

When fans import their existing save files to the new-gen versions of the block-building game, the idea is that the title would automatically increase the save’s world size so that gamers could continue playing on a much bigger version of the same map. Unfortunately, it now looks like the game saves will still feature their smaller last-gen world size when first importing the saves when Minecraft launches on Xbox One and PS4 later this summer. However, a future game update is expected to allow fans to expand the maps at a later date once it is ready.

New versions of Minecraft will release in August for the Xbox One, Playstation 4, and PS Vita. The series has now sold over 53 million copies and the console editions of the game have now surpassed the original PC title. When Minecraft launches on the new platforms, those sales numbers are expected to push the lifetime sales even higher. Those who already own the game on consoles will be able to buy a $5 digital upgrade to also have it on Xbox One and PS4.