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‘Luna Shattered Hearts: Episode One' developer talks inspiration

After a failed Kickstarter campaign to get his game funded failed last year, “Luna Shattered Hearts Episode One” developer Daniel Gill didn’t give up.

‘Luna Shattered Hearts: Episode One' developer talks inspiration-slide0
Dan Gill
‘Luna Shattered Hearts: Episode One' developer talks inspiration
Daniel Gill

Instead, he fell even more in-love with the project.

Refusing to let his initial failure stand in his way, Gill has now taken the RPG in a different direction. Now set to release the first of three episodes of the series this October on Steam, Gill’s and dreams and journey for success ends up embodying itself in the characters and is a central theme in the game

“I wanted to create a world that was entirely underground and not bound by a tile-set grid,” Gill told Examiner in an exclusive interview. “Since I was a little boy I have drawn tunnels and caves and understand their allure and innate complexity. In the real world, cavers are continually pressing down to new depths and it's truly one of the last frontiers for classic exploration on our planet.

“This recipe is compelling in the real world and it is a great setting for a video game as well. In terms of my general art direction I tried to do a mash-up of "Metroid-Vania" style. I tried to maintain an edgy, but retro-cutsie look throughout. That basic style is my way of paying homage to the classics that I love. The theme of the game is based around new beginnings, the idea that we've all messed up and that there's always new chances to do what’s right.”

For more information on the game, check it out on Steam.

So what do you think of Gill's vision for the game and the series? Sound off in the comment section below.

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