It may not have the massive following that it deserves, but that doesn’t stop “Primal Carnage” developer, Lukewarm Media, from supporting its product. In a Facebook announcement made this morning, March 6, Lukewarm Media announced that it would be releasing two new maps for the recently added “Get to the Chopper” survival mode to its online dinosaur versus human shooter, “Primal Carnage”.
The first map is little more than the fan favorite Team Deathmatch map, “The Falls”, converted to fit into the “Get to the Chopper” linear style. Accompanying this conversion is “Ruthless”, a map set atop the frigid peaks of the island’s mountains. Humans and prehistoric beasts square off amidst Mother Nature in her rawest of forms as the cold terrain offers a slew of obstacles for the fleeing humans. As a bonus to all those paleontological minded gamers, Ruthless marks the first map in “Primal Carnage” to feature a living NPC (non-playable character), the Brachiosaurus.
“Get to the Chopper” is an objective-based game mode that pits the human team against the clock and their vicious foe. Following a more linear path, the humans must capture objectives as they trek to reach their escape, a helicopter. The dinosaur team, which features the monstrous Spinosaurus as a substitue to the Tyrannosaurus, must keep the humans from reaching their final objective until the timer runs out.
“Primal Carnage” released on Oct 29, 2012 for the Windows operating system. Pitting prehistoric beasts against ruthless hunters, crafty trappers, and other human classes, “Primal Carnage” features fast paced first-person gameplay in an strict online setting. Play as the towering Tyrannosaurus Rex, fictional Novaraptor, and four other prehistoric species in a showdown 65 million years in the making.