Lost in a Labyrinth is one of the newest "Theros" spoilers revealed today Sept. 1, 2013 during the PAX Prime world building panel. Featured in Wizards of the Coast's upcoming expert "Magic: The Gathering" expansion set, Lost in a Labyrinth is a common blue combat trick.
Lost in a Labyrinth - U
Target creature gets -3/-0 until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Even those who leave the labyrinth never escape it, forever dreaming of their time trapped within.
Lost in a Labyrinth can throw off an opponent's combat math, ensuring your creature survives blocking and doesn't trade with your rival's attacker. Or Lost in a Labyrinth can just prevent three damage to you.
If all Lost in a Labyrinth did was reduce a creature's power by three it wouldn't see much play, even in limited. It's because Lost in a Labyrinth has scry that it becomes noteworthy. Scry can help improve your card quality. Even if Lost in Labyrinth transforms only one land into a business spell, that could be just enough to win a vital game.
While Lost in a Labyrinth may not see any serious competitive play don't completely discount it when drafting or looking to round out your sealed pool: That scry of 1 might just let you hit that vital removal spell or threat in time to win.
How will you use Lost in a Labyrinth?
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