Motomu Toriyama has provided some insight in regards to the armor design in the upcoming multiplatform title, “Lightning Returns: Final Fantasy XIII.” In an interview with Venture Beat on Jan. 29, the game director talked about balancing aesthetics and functionality when coming up with an outfit for Lightning, the main playable character in the Playstation 3 and Xbox 360 video game. You can check out some screens of her, as well as several other shots, from the role-playing game in the slideshow at the top of this article and the comments from Motomu Toriyama below (courtesy of Venture Beat):
In terms of the process of designing outfits, if we were to look at it just from the standpoint of, “Is this realistic for battle?” and whatnot, we might end up with very bulky, chunky outfits — armor and stuff that you might see on soldiers in the real world. For Final Fantasy, we want to keep in mind the characters’ personalities and what their character is like. As far as Lightning, we would think about what befits her character and then design the aesthetics and allocate functionality to it afterwards.
Motomu Toriyama and the rest of his team at Square Enix 1st Production Department are responsible for the development of “Lightning Returns: Final Fantasy XIII.” The direct sequel to “Final Fantasy XIII” and “Final Fantasy XIII-2” will be published by Square Enix when it launches for the Playstation 3 and Xbox 360 consoles in North America later this autumn. You can pre-order the game in the following link: “Lightning Returns: Final Fantasy XIII”