Do you like looting in RPG games? Well Lichdom looks to be right up your alley. Announced for PC, Lichdom will draw its looting style from the Diablo series, as it will have a ton of influence on this upcoming title. Looting will actually come in the way of items, not necessarily money or gold. Michael McMain, Chief Executive Officer at Xaviant, explains below:
Yes this is a heavy loot-based game. Loot comes in the form of items. There are augments to enhance your spells, shapes to change the way they cast and defensive items to improve your magical shield. Loot acquired by the player is not simply equipped, it is used in crafting.
This should allow for a ton of grinding and variety in spells. Since the game focuses on magic and crafting, it will give the player plenty of options. Each spell will have a Spell Core, and they can be shaped to account for different factors. Lichdom will allow for a lot or experimenting as Synergies can be discovered while casting spells. McMain relates this to chemistry, as bonding different elements can form another. He explains more about Synergies below:
Underneath this simple approach is a more complex system we call Synergies. In Lichdom, spell crafting is similar to working with a chemistry set. To draw an analogy let's look at two fundamentally different elements that exist in the real work. Sodium (Na) is a highly caustic metal that is very deadly to a person should they try to handle it. Chlorine (Cl) is a poisonous gas that can kill you if you breathe it. But combine these two elements and you get Sodium Chloride (NaCl), more commonly known as table salt. Spells in Lichdom work like that. They can combine to create unique and interesting effects.
Lichdom will release initially on PC with consideration for next-gen consoles. You can visit the official website for Lichdom here.