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'Last of Us Remastered' gameplay changes detailed by 'Uncharted 4' director

'Uncharted 4'
'Uncharted 4'
Photo courtesy of Sony Computer Entertainment, used with permission

Bruce Straley, the game director behind the upcoming "Uncharted 4: A Thief's End," has revealed some of the gameplay changes for "The Last of Us Remastered." According to a report from Gamepur on July 12, players now have more control options to choose from. This is mostly due to the improvements made to the DualShock 4 when compared to the DualShock 3.

The aiming has been mapped to the L2 button while the shooting function got assigned to R2. In the PS3 game, players have to use L1 and R1 to perform the same actions. One of the biggest complaints regarding the DualShock 3 is the concave trigger inputs, which makes the L2 and R2 buttons slippery. As a result, a lot of developers usually opt for using L1 and R1 when developing a shooting-based game on the PS3.

Since the DualShock 4 have convex triggers, the same studios can now use L2 and R2 buttons. Players can also choose the original controller layout in "The Last of Us Remastered." Another new option is the added support for left-handed players as the left and right stick functionalities can also be switched around. Finally, the gameplay should improved overall due to the increased frame rate clip of 60 per second.

Along with Neil Druckmann, Bruce Straley was recently assigned to direct "Uncharted 4: A Thief's End" after the original directors left during the middle of development. Like the PS4 version of "The Last of Us," the upcoming sequel is also running at 60 frame per second with a 1080p resolution. A screen from "Uncharted 4: A Thief's End," which is coming out next year, can be viewed near the top of the article (via the Facebook site of Playstation).

"The Last of Us Remastered" is launching on July 29 in North America as well as Aug. 1 in Europe. The port is being handled internally at Naughty Dog.