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Kojima: Younger players are losing interest in Triple-A games.

Hideo Kojima
Metal Gear Solid Wiki

If there is more evidence favoring mobile games, Metal Gear Solid creator Hideo Kojima might be the biggest one yet.

In an interview with GamesTM, Kojima says:

Young people are losing interest in high-end games and focusing on mobile and social titles, especially in Japan. I wanted to show people that Japanese high-end games are still worth playing and that big Japanese games still have a future.

While consoles are still going to be the default machines to play video games for a long time, the trend of triple-A developers leaving their jobs to work for smaller companies or starting their own companies is growing. Many just cannot handle the high-risk environment of making these games anymore., so they go to smaller companies for a slower paced environment and still make a bit of profit.

GamesTM also asked about why the Ground Zeroes version of Metal Gear Solid V was short. Kojima responds:

I’ll be honest, [splitting MGSV up] wasn’t necessarily a strategic move. The Phantom Pain is roughly 200 times bigger than Ground Zeroes. A game that big wouldn’t be ready for next-gen launch windows, and we didn’t have any Japanese titles that would be available. At that time, the Ground Zeroes portion was almost complete and a lot of fans were asking for a prologue, so that’s the decision we came to. That was the reasoning behind the move.

It still doesn't answer the question on why two versions of Metal Gear Solid V had to exist though, but it is going to be $29.99.

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