In this latest interview with the official Playstation magazine, creative director Hideo Kojima talks more about the highly anticipated Metal Gear Solid V: The Phantom Pain.
Kojima believes that innovation and next-gen technology are the names of the game, and states that MGSV is going to capitalize greatly on that concept. “Game technology and hardware have always been evolving and becoming great,” Kojima states, “but we’re always fighting against aliens and shooting. I didn’t want to be like that.”
The goal of the legendary producer is to create a game that would “change the industry.” And while it’s a little early to tell if it succeeds, the latest entry in the MGS saga is certainly the most revolutionary one in the series. MGSV is the first game to fully implement user-generated content. “Using tablets and smartphones you can also enjoy MGS V and create user-generated missions within the world” Kojima says.
While the promise isn’t fully elaborated upon, the prospect of creating your own missions is a unique and very innovative feature never before seen in a stealth-based game. But the use of smartphones and tables don’t end there. Players can also use these devices to interact with the open-world of MGSV, allowing for a much deeper gameplay experience.
“You can use smartphones and tablets to interact with the world” Kojima says, “That’s why we did an open world, because we thought about all these interactions on multiple devices.”
Finally, Kojima states that MGSV will have multiplayer modes, which will be handled by Kojima Productions’ new studio in L.A. More information on these multiplayer modes is sure to come.
All in all, it seems like Kojima’s goal of re-defining the stealth genre is coming along smoothly.