Although Square Enix may not have shown "Kingdom Hearts 3" at this year's Electronic Entertainment Expo, Tai Yasue did provide some comments for fans to ponder at. In an interview with Kotaku on June 11, the co-director on the project revealed that he is excited for his work. Before the sequel, he severed the same role in "Kingdom Hearts: Birth by Sleep" and "Kingdom Hearts 3D: Dream Drop Distance." The former will be remastered on the PS3 later this year along with two other games from the series.
Tai Yasue went on to state that the technology used in "Kingdom Hearts 3" is different when compared to the prior installments. The sequel is the first in the series to be developed specifically for high-definition consoles as Square Enix decided to skip the PS3 and Xbox 360 altogether. One of the new techs is apparently a "shader" in which the visuals in the video game will change based on the various Disney worlds the players will be visiting.
The co-director also hinted that the video game is also moving along from a creative standpoint. Square Enix previously confirmed some gameplay changes in the past with, for example, the Keyblade weapon being able to transform into multiple objects such as a firearm. Players can also summon a variety of context-sensitive attractions such as a rocking ship.
"Kingdom Hearts 3" was announced at E3 2013 but was not part of Square Enix's lineup for E3 2014. Instead, the company decided to focus on the remastered compilation, "Kingdom Hearts 2.5 HD Remix," along with a few other titles. Another big title, "Final Fantasy XV," was also missing in action during the game convention.
Although no release date has been announced, the absence of "Kingdom Hearts 3" at E3 2014 suggests that the software product is still a long time away from launch. The sequel has been advertised as the final installment for the current plot line for the franchise. A screen showing off the third numbered entry from the series' Facebook page can be viewed near the top of this article.