Guerilla Games is targeting 60 frames per second for the multiplayer portion of its Playstation 4 launch title, "Killzone Shadowfall," Eurogamer reported Thursday. However, when the action becomes frantic, the game's framerate will drop.
"The reason for that is tricky," said lead designer Eric Boltjes. "Running 60 has become this Holy Grail. Suddenly people think if you run 60, your game is better. Technically, that's not really true. But what it does do is it makes decisions go from input to on-screen a lot easier."
The game will run in native 1080p resolution when it releases alongside the Playstation 4 Nov. 5 in North America. While the multiplayer framerate is targeting 60 FPS, the single-player campaign will be locked at 30 FPS. Boltjes said the reasoning was the campaign is even more graphically intense than the multiplayer. When developers began adding AI routines and other variables, they began to realize they would have to halve the framerate.
"The reason for that is graphically single-player is even a step above multiplayer," Boltjes said. "There's even more destructibility. We analysed what 60 brings. 60 in multiplayer is really important because your reaction time is a lot shorter. In single-player it's actually a lot longer. It's not because our AI is stupid, but because you simply have more time to react. We said we don't need 60, and we want the graphical push."
Boltjes went on to try to console those worried about the variable framerate of the multiplayer, saying it's not actually that bad.
"So, having a constant 60 is not actually better than having a 'lot of the time' 60. It sounds weird, but it's actually true," he said. "Because usually in the moments where we're going to drop framerate, either you're already dead or it's too late anyway."