Isiset is one of four construct bosses in World of Warcraft's Cataclysm Halls of Origination dungeon. The construct of magic, Isiset has an eclectic pile of abilities that are easily managed as long as your party can follow the flow of the fight.
Isiset Normal Difficulty: Isiset utilizes three main abilites - Astral Rain, Veil of Sky, and Celestial Call. Astral Rain is probably the one your group should be most concerned with, as it will do damage to all your group members (Sort of like a very painful Starfall). Celestial Call will summon small adds that can generally be ignored. Veil of Sky offers Isiset some protection but isn't an ability that you'll have to play around.
Each one of these abilities is linked to one of Isiset's clones, which will spawn at 60% and 30% health, respectively. Killing the clone associated with an ability will disable Isiset from using it for the rest of the fight.
The other relevant ability that Isiset features is a Supernova - a light so bright the only way to avoid the damage is to look away, much like the paladin boss you may remember from Trial of the Crusader. The damage from this move is fairly negligible, so if you have a few lazy DPS that don't feel like turning around it shouldn't cause a wipe.
Isiset Heroic Difficulty: Not much changes on heroic mode, but there's definitely an order of business to deal with Isiset's clones in sequence for you to be successful. Astral Rain should be killed first to help alleviate pressure on your healer. Which clone to kill second is debatable, but Celestial Call is recommended to further eliminate Isiset's damage potential.
Isiset isn't too difficult as far as bosses go in The Halls of Origination and should be handled fairly smoothly if you were able to get to the construct tier.
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