Irrational Games will close it's doors as it's studio head Ken Levine decides to move forward with a small team to create "narrative driven games for the core gamer that are highly replayable" according to an open letter posted by Levine.
"I am winding down Irrational Games as you know it." Levine stated, "I’ll be starting a smaller, more entrepreneurial endeavor at Take-Two. That is going to mean parting ways with all but about fifteen members of the Irrational team."
Levine also reveals within the letter that the parent company that housed Irrational Games, and the wildly successful prior projects of the studio, Take-Two, will entertain his new studio as well. Levine said,
Initially, I thought the only way to build this venture was with a classical startup model, a risk I was prepared to take. But when I talked to Take-Two about the idea, they convinced me that there was no better place to pursue this new chapter than within their walls.
While Levine is coy to describe any details of the upcoming projects, he does hint that the ideas and concepts will be key to the core gaming audience, and that the new structure will allow for a "flatter" dynamic, and one that allows a more "direct relationship with gamers".
The memo denotes that all but a team of about 15 will be effectively without employment, but that Take-Two would be hosting a job fair of sorts, as well as having the Bioshock series on your resume certainly shouldn't make finding employment difficult. Some now former Irrational employees have already taken to Twitter in order to express the unfortunate situation, and seek employment, as well as some developers already reaching out for opportunities to the now unemployed staff.
The last piece of DLC for Bioshock, Burial at Sea; Part 2, will release on March 25th and represents the final nail in the coffin for the outrageously successful Bioshock Infinite. For a behind the scenes look at Burial at Sea: Episode 2 check out the video at the top of the article.