Today May 6, 2014 Square Enix released a developer interview for their upcoming PlayStation 3 video game Drakengard 3. In the interview, sound director Keiichi Okabe explains how the music and gameplay of Drakengard 3 relate.
I belong to a music production team called MONACA. Members of MONACA including myself do not consider ourselves artists - what we're aiming for is to write music that supplements things like games or videos, visual pictures in a way, to create a sense of the world and work in harmony with those elements.
For Drakengard 3 Okabe drew inspiration directly from the game, and was given instructions to differentiate from Drakengard 1, Drakengard 2, and NieR. Whereas the aforementioned titles all had soft melodies, Drakengard 3 features a dichotomy of both soothing and intense moments.
Rather than create music from scratch we seek inspiration from the original project itself - whether that's animation, a video game, or the sense of the world, etc. One of the themes and concepts behind the Drakengard 3 world is "The senses of contrast," and we paid special attention to ensure each track and melodic piece is carefully crafted.
Want to hear samples of the game’s soundtrack? You can check out the new music section of www.drakengardgame.com. Additionally, there's a Drakengard 3 novella for those interested in learning more about the backstory along with character bios and more to dive into.
The Drakengard 3 soundtrack features 33 tracks on two discs, and will be available on the Square Enix store "soon."
Drakengard 3 is the prequel to the Drakengard series and is now available for pre-order via the Square Enix Online Store for $49.99, as well as for digital download on the PSN.
The game sounds and looks gorgeous, and we're looking forward to getting our hands on it. Are you?