Writer Tom Taylor is the scribe behind the "Injustice: Gods Among Us" prequel comic that is launching this week. While admitting that fighting games aren't known for their intricate storylines, he called the script for the upcoming PS3, Xbox 360 and Wii U title the "most ambitious" one he's seen for a fighting game in an interview released Monday.
The "Injustice: Gods Among Us" prequel comic series is set five years prior to the game and sets the stage for the superhero and villain brawler. Previously leaked information suggests that a schism between Batman and Superman leads to heroes and villains taking sides.
When asked by IGN what it was like creating a back story for "Injustice" when fighting games aren't known for their narratives, Taylor let it all hang out.
You’re right, fighting games aren’t typically known for their narratives they’re more known for sudden, irreparable, spine-removals. However I’m happy to report that in between all the brutal punches, kicks, whips, knives, claws, arrows, blood, people being pounded through buildings, batarangs to the face, and super-powered uppercuts that can launch a person into orbit, the writers have written an incredible story.
To tell you the truth, when the script arrived, I rolled my eyes, gritted my teeth and prepared to read through what I assumed would be a standard script to a fighting game; some ham-fisted dialogue, followed by some flaky reason to want to take out the opponents ribs one at a time.
And then I started reading it… and I read the entire thing in one sitting… and then I grinned. This really is the most ambitious script I’ve ever seen from a fighting game, and the NetherRealm guys have pulled it off. So, the challenge is not ‘how do I make this interesting?’ but how do I complement what these guys have done? How do I too find that perfect balance between emotional, epic storytelling and sudden, irreparable spine removal?
"Injustice: Gods Among Us" is currently listed with an April 2013 release date for the PS3, Xbox 360 and Wii U.