This week we sat down with Infinity Ward's own Tina Palacios, Senior Community Manager, and briefly chattedabout Call of Duty: Ghosts. In our talk, we asked her about how Ghosts is differentiating itself from Modern Warfare and Black Ops, and to Palacios, it's actually really straight forward: being the underdog.
"The concept behind Ghosts is something that really appealed to the team -- being the underdog," she says. "In previous Call of Duty games, you always had the firepower, the brute force, and the tech you needed to win the war. This time, the Ghosts don't have any of those advantages - all they have is each other."
"They'll find themselves struggling to fight for what's left of a crippled United States while also utilizing the limited resources they have left," Palacios continues. "You'll play as Logan, alongside his brother Hesh, and see them experience the US before and after a devastating attack."
She even offers us a specific example saying, "In a previous Call of Duty game, you could use an air strike to take out an enemy base. This time, the Ghosts have no backup and are called upon to perform tasks under the pressure of having no other alternative."
While that does sound like a welcome change at first glance, we'll hold our judgement until we get hands on with the title. Stay tuned for our review sometime this week!