Call of Duty: Ghosts developer Infinity Ward believes that the series' next episode will sell as much as previous iterations because their gamer base is largely constructed of players who only play Call of Duty, according to a report today form VG 24/7.
In an interview with OXM, Infinity Ward executive producer Mark Rubin said he wasn’t worried about how the upcoming console launches would affect Call of Duty: Ghosts sales, that the series fan base will play the game “regardless of platform.”
“People's gaming habits aren't going to change just because there's a new platform,” Rubin said. “We have an enormous amount of players who are more in the casual game space, but they play a lot.”
Rubin said it is kind of a weird phenomenon because they do have a dedicated fan base, but really those gamers are only playing Call of Duty.
“They aren't hardcore gamers, or even gamers, but they play Call of Duty every night. And those guys are going to continue to play regardless of platform,” Rubin said. “So I think not only will we continue to engage with that existing player base, but we'll take next gen and see how far we can go with it.”
It’s that casual gamer base that Rubin said prompted Infinity Ward to develop female characters for its multiplayer.
In an interview with Kotaku, Rubin said the inclusion of a female character was something that Call of Duty’s “huge” casual player fan base would benefit from the most.
“We cover such a dramatic range of people who play our game that we wanted to be as inclusive as we possibly could with character customization,” Rubin said. “And that's where the idea came from. Why wouldn't we have a female (option) then?”
Call of Duty: Ghosts hits shelves for the Xbox 360, Wii U, PlayStation 3 and Windows PC on Nov. 5. The game will launch alongside the Xbox One on Nov. 22 and the PS4 on Nov. 15 in North America and Nov. 29 in Europe.