Nate Fox has provided some details in regards to several aspects of the upcoming PS4 video game, “inFamous: Second Son.” In an interview with VG247 on Jan. 6, the game director talked about the control and graphics of the open-world action-adventure title.
Nate Fox disclosed that the interface is designed so that causal players will be able to perform “spectacular moves.” He went on to discuss the increased visual fidelity of “inFamous: Second Son” due to the more powerful PS4 hardware. For example, the video game does a better job of implementing facial motion capture to create better immersion. You can check out the graphics of the software product in the slideshow located to the left of this article and his comments below:
Where we’re trying to break new ground on, frankly, is really integrated powers that are totally intuitive in how you use them. We redesigned the control interface so that people who are not expert players can pull of spectacular moves, as well as putting time into trying to make our narrative as potent as possible. A lot of that comes from doing facial motion capture so we can get these very nuances performances from the actors. All of those things come together to make it easier to get sucked into the screen and lose yourself in the moment which, with anything next-gen, it’s got to be that, right?
“inFamous: Second Son” is the first game in the series to be released on the PS4. The sequel will be running 30 frames per second at native 1080p. Among the super powers that have been announced so far include neon and smoke with more expected to be revealed before the game’s launch.
Sony Computer Entertainment will be publishing and distributing the third main installment of the “inFamous” series on March 18th in the North American region. The video game comes with an exclusive pre-order DLC which will link the events of the upcoming title to “inFamous 2.”