Nate Fox has provided a comparison between his upcoming PS4 exclusive project, “inFamous: Second Son” to the popular “Batman” comic book series. In a long interview with The Official Playstation Magazine on Dec. 6, the creative director discliseded some details in regards to the morality system of the open-world action-adventure video game.
Nate Fox confirmed that the player’s decision in scenarios will determine his or her powers in addition to storyline path. However, the morality system has been changed in “inFamous: Second Son” when compared to “inFamous” and “inFamous 2.” Instead of large scale decisions, your morality will be tested in smaller circumstances. You can find a few screenshots from the forthcoming title in the slideshow to the left of this article and the comments below:
People always think about the overarching macro but they rarely think about the second-to-second experience of what it’s like to be Batman.
The creative director went on to provide an example as to how the video game will determine if you are a good or bad guy. During fights, the enemies may surrender. You can then choose to execute them or incapacitate them alive. You can take a look at his statement below:
Somebody might try to surrender to you in the middle of a fight and put their arms up. You could violently execute them or take them down alive. Do you know how hard it is to take down everyone alive? And when you do it, you feel like a superhero because you actually did the work. Choosing to be a good guy or a bad guy, that’s the simple choice. The harder thing to do is, are you capable of walking the walk? And that’s where the game comes alive in terms of karma in my mind.
“inFamous: Second Son” features a new main character in Delsin. The sequel is set after the events that occurred in “inFamous” and “inFamous 2.” Nate Fox and the rest of the team at Sucker Punch Studios are expected to finish the development of the upcoming title when it launches in North America on March 21, 2014.