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Illusionary Might Event Deck | Decklist and review

Illusionary Might is one of two Magic: The Gathering 2012 Event decks that will be available on August 12, 2011 at a MSRP of $24.99.  Illusionary Might is a mono blue phantasmal creation sporting a plethora of illusions and blue staples to control the board state.  Like New Phyrexia’s War of Attrition and Rot from Within, this 60 card Event Deck is tailored to be played right out of the box and comes with a sideboard as well.

Monty Ashley showcased the contents of both Magic 2012 Event Decks in today’s Magic Arcana.

Let’s check out the Illusionary Might decklist and follow it up with a quick review of this blue bonanza.

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4x Aether Adept

2x Grand Architect

1x Lord of the Unreal

4x Phantasmal Bear

3x Phantasmal Dragon

1x Phantasmal Image

4x Porcelain Legionnaire

1x Precursor Golem

4x Spined Thopter

1x Steel Hellkite

4x Mana Leak

3x Mind Control

4x Preordain

1x Glacial Fortress

4x Glimmerpost

19 Island

Sideboard

2x Flashfreeze

2x Frost Breath

3x Master Thief

1x Mind Control

2x Negate

4x Neurok Commando

1x Stoic Rebuttal

Illusionary Might has plenty of quality blue cards in its lineup, but it sort of takes a scattergun approach to the mono blue deck and in doing so misses the mark on two possible decks.  On one hand, it’s trying to be the Grand Architect “ramp out a giant game ending artifact” ensemble, which normally relies on Wurmcoil Engines, Steel Hellkites, and Treasure Mages.

On the other hand, Illusionary Might attempts a new age phantasm deck, sporting aggressively priced illusions matched up with Lord of the Unreal. 

There’s a bit of both worlds here, and the good news is that you can take the stock of this deck and turn it into one of the more focused archetypes.

The bad news is that it’s not really self-sustaining as is.  You’re going to need more Lord of the Unreal, and Phantasmal Images to make an illusions deck truly work, and there’s not enough oomph behind the artifact plan either.  Both of the previously mentioned mono blue archetypes rely on finding and hitting their cards, and here Illusionary Might is driving the blue boat on two very different oceans.

That said, the support goods get the job done, and it’s enough for a good start for Friday Night Magic play.  Realistically speaking, changes to need to be made for Illusionary Might to be on par with offerings like War of Attrition, but it does present an excellent base to create a more focused deck.

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, Magic the Gathering Examiner

Daniel Tack has been playing Magic since the early days of Revised, when a Craw Wurm was just as magical as a Dual Land. Nowadays, Dan focuses on Limited style magic strategies, focusing on drafting and sealed deck play as well as the popular multiplayer format, Elder Dragon Highlander. You can...

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