Companies needing to learn the new consoles will no doubt affect the length of development cycles throughout the industry. However, Microsoft has an additional card up their sleeve with the announcement of Xbox Live Compute. We sat down with John Bruno, Xbox Live Program Manager, and spoke with him about how it might speed up the two to three year cycle that we have come to accept.
"I think what it really allows developers to do is focus on the game development more than focusing on server structure and development," he says, "I don’t know that this will shorten the development cycle at all, in terms of how they can achieve maximum capability with the box. I think it will cause them to think more about trade-offs that they make in their game design earlier in the development cycle."
Then what should we expect to see? Bruno speculates, "Frankly, I think we’ll find things we didn't expect, right? We’ll find creativity that we didn't think was possible."
"We have a mantra that we do not want to constrain [creativity] at all. We’re trying to make it as open as we can from a policy perspective and real encourage the shift toward the server based development and help the game developer get there and do more things with it."
The bad news is we shouldn't expect our favorite titles to hit more often. The good news is that we still shouldn't see Call of Duty striking more than once a year.
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