"Watch Dogs" will be hitting the PlayStation 4 once it is released, but apparently when the game was first announced back at E3 2012, its performance was strong enough to earn a "whatever it takes" blessing from its publisher Ubisoft.
According to a report from VG24/7 on Saturday, Ubisoft CEO Yves Guillemot talked about how Ubisoft looked at "Watch Dogs" and decided to provide everything it could possibly need to become the franchise Ubisoft wanted it to be.
"You always have great ideas, but you need enough people to bring it to life.
"After E3, we really made sure they had all the teams they needed and it’s an open world, that is well-adapted to what people want to play today.
"So there’s good potential for success," Guillemot said.
Recently, "Watch Dogs" senior producer Dominic Guay talked about how the PlayStation 4 dramatically improves the performance of "Watch Dogs."
"I guess the image I would give [compared to PS3] is that it's like a magnifying lens.
"Every core pillar of the game is able to be pushed further. We're able to push the immersion. The fidelity of the graphics is one part of the immersion, but it's more than graphics.
"I'll give you small examples; it's like the fidelity of the wind, how it will have everything reacting as it blows through the city, the AI reaction when something happens, every AI has to make a decision on how they'll react to it.
"We can spend more time in the brain of each AI with a more powerful machine, saying, 'OK, how will I react to what just happened there? Where will I run to? Will I call the cops?', or stuff like that.
"Fundamentally the core, innovative part of Watch Dogs is the same on every platform. But on PS4 we're able to push every lever a lot further," Guay said.