Titanfall is setting up to be a game unlike any other, even though it looks like a game that has some close similarities to some other Xbox One and PS4 shooters we will see next year.
While there are of course similarities and influences from classic shooters, Respawn Entertainment wanted to create something that got away from the typical shooters we have been seeing over the past few years.
In a report from Eurogamer, Titanfall producer Drew McCoy talked about the group they put together that came up with the idea for the game on Xbox One and PS4.
"When we started the company and tried to figure out what game to make, we didn't have an office, we didn't have computers. We were actually squatting on the floor that we're now in, before we even had a lease, we brought in folding chairs, sitting in a circle.
"There were like 30, 40 of us and there was a big group process, talking about games that we'd liked, games that maybe disappointed us and why - what we thought that would be great, or mechanics that would be great but weren't done well.
"Once we had an actual office and computers and a Perforce set-up, we were doing stuff - a lot of prototyping. Some of the early stuff was figuring out mobility in an FPS. It felt so limiting - go back 15 years to Quake, to Unreal, Doom, Tribes, stuff like that," McCoy said.
Not only did Respawn take a unique approach to coming up with Titanfall, they looked at a few games that were successful at the time and talked about things they could do differently from them.
McCoy did say that Respawn did not want to feel limited with the things they could do on Titanfall, which is why they ended up choosing the sci-fi background for the game.
"Yeah, you know, Counter-Strike and Rainbow Six came out around the same timeframe. And they both were really popular and did things that made it accessible to the average person.
"You didn't have to be super-crazy-awesome with the best reflexes, you had the off-chance of getting a headshot with a stray bullet and people understand an AK-47 or an M9 - and that started the trend of trying to make things as realistic-feeling or authentic as possible.
"It does limit you and one of the reasons we are a sci-fi game is that all that prototyping and stuff led to us having double-jumps and wall-runs and giant robots and all this stuff - and we needed a way to explain why this is possible with the world that we're making.
"We can't do that with a current-day setting so sci-fi really serves the purpose in creating a universe of our own that supports all of these things," McCoy said.
While Amazon does show Titanfall launching on the Xbox One and PC on June 1st, 2014, that is definitely a placeholder. EA has yet to announce a release date for the game, but gamers can expect it out sometime next year.