This week, we are featuring an interview with Executive Producer Marcus Nilsson from EA. With quite a few titles at launch for both the PS4 and Xbox One, both offer different challenges for development. We asked Marcus what makes developing on the next-gen systems easier and also what makes it harder. Here is his response:
Absolutely. This time around, it was easier for the simple fact that all consoles are alike and when you have an engine like Frostbite 3, by default it needs to be able to scale between high-end and low-end PC specs. Without a doubt it makes [developing] easier. The difficult part with next-generation, is all of the backend systems. The going online and seamlessness, matchmaking, plugging into second screens, first party systems with friends and parties, that is ridiculously complex now and I think that’s [why you see delays]. It’s just so complex nowadays to get everything to work, from being able to make it work within a studio to being able to make it work with millions of players.
No doubt having similar hardware architectures will make it easier developing between the two systems, but from there you have the hardware specs to cater to of each system. Stay tuned for more from Marcus this week.