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How 2013 went Rogue

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Lots of things happened this year in gaming. There were new consoles from the "Big Three" (Nintendo, Sony, and Microsoft), and other consoles trying to break into the market (i.e. Ouya, Steambox). There were developments in motion capture, bursts in popularity for eSports, and huge moments in charitable gaming. There were controversies, parties, and lots of new games pushed through to the public. Some of the most surprising titles came from just a handful of folks pouring their hearts out into art and code: "Indie" game developers. Out of these popular titles, we've picked three from a smaller genre - the rogue-like platformer - that were popular for their replayability and independent spirit. In no particular order, the three best Rogue Platformers of 2013:

'Rogue Legacy' (Released in June for Windows)

So, what's better than dying over and over again to try to get further on a certain goal? Giving that burden to your kids! That's right, as described in an earlier review, when you finally die in Rogue Legacy you get to choose one of your children to continue on your quest. If you haven't been able to check this game out, and you like rogue-like platform games, then you really should go out right now and download it. Go ahead, we'll wait.

'Risk of Rain' (Released in November on Steam)

'Risk of Rain' is a great example of what you can do with multiplayer in a rogue platforming game. Set on another planet, you must push your way through loads of monsters and sub-bosses to get to a ship and leave the planet's surface. Very fun in single player, but there's an added adrenaline rush and competitiveness when you play with friends, as items are shared.

'Spelunky' [Remake] (Released in August for Windows)

Although 'Spelunky' wasn't actually new this year (it first came out in 2009), we'll allow it as the remake caused a resurgence in the titles' popularity. You play a little guy wandering through caves filled with spiders, snakes, and dart traps, and try to make your way to the exit while also saving damsels in distress. You can, and probably will, while away the hours playing this game.

So, if you haven't checked out the titles above, it's highly recommended that you do. Each one brings something a little new to the table, with different styles of artwork, story lines, and randomly generated levels. There can't be enough said about the replayability, as most games that "end" in this day and age really don't leave you with a feeling of wanting to play them again. As 2013 comes to a close, let's hope that we get to experience more games like these in the future.

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