When two players attack each other at relatively the same time in Assassin's Creed multiplayer, one player gets an Honorable Death - gaining some points for themselves - while the other gets a Contested Kill - gaining points for the kill but losing some because the lack of cleanliness. However, it has been easy for players to not understand exactly what's happening. Some think it luck of the draw, others have decided that it comes down to Internet connection speeds. One thing is for sure though, the team at Ubisoft has worked extensively to improve the animations that go into each as evidenced by lead game designer, Tim Browne.
"We know that contested stun or contested kill was a bit confusing to the player," Browne explains. "Sometimes they didn’t really understand, so this time we made it super clear in the animations that you get killed but you clearly see that you punch them in the forehand. Whereas before the animation was very quick, fluid, but you often missed what had happened."
Browne says fans have received the changes relatively well since the team began showing off Assassin's Creed IV: Black Flag multiplayer to the public.
"Now it’s a lot clearer and feedback from E3 and PAX from the players has been like, 'That’s really cool, we get why you put that in for nooby players to make the game more accessible.'"
It's a constant battle though as Browne talks of the issues regarding changes such as these.
"One of the things that the fans are always worried about when we use the word 'accessible,' when we say we want to improve how easy it is to pick up and play, they’re worried that we’re going to dumb things down. That’s far from what we want to do, so this is one of those things where they’re like, 'Totally get why you did it, that’s really cool.'"