Today it was announced that at this year’s Game Developers Conference, Hideo Kojima will be showing off exactly what the new “Fox Engine” can do. “Metal Gear Solid: Ground Zeroes” is the first game to be developed on the new engine, and the trailer that was released last year shows off some impressive visuals.
Hideo Kojima and the Kojima Productions staff are expected to do a demonstration on the “key components and unique methods” that Kojima Productions uses in terms of graphics to create the visuals seen in “Ground Zeroes”.
The “Fox Engine” is a truly impressive game engine, as it allows for nearly photorealistic graphics. Many believed that the trailer for “Ground Zeroes” was showing nothing but pre-rendered CG cut scenes, until the trailer blended seamlessly into gameplay footage that was just as graphically impressive.
No release date has been set for “Metal Gear Solid: Ground Zeroes”, but it’s a pretty safe bet that Snake’s return will be out some time in 2013.
Join Hideo Kojima and the Kojima Productions staff as they demonstrate and explain the workflow and development process of Metal Gear Solid: Ground Zeroes on the Fox Engine. This session will mainly cover the key components and unique methods Kojima Productions utilizes in the graphics arena to create visuals seen in METAL GEAR SOLID GROUND ZEROES. Participants can expect an overview of topics such as asset creation and rendering techniques used in the next METAL GEAR SOLID. Enjoy the session as Kojima Productions unveils the FOX Engine for the first time.