Harness by Force - 1RR
Strive — Harness by Force costs 2R more to cast for each target beyond the first.
Gain control of any number of target creatures until end of turn. Untap those creatures. They gain haste until end of turn.
Requiring a slightly higher commitment to red than Act of Treason, Harness by Force allows the flexibility and strength to steal multiple creatures. For just six mana you'll steal two of your opponent's creatures, opening a path through their defenses and using their own threats to beat them down.
Harness by Force is absolutely fantastic in limited where you'll be able to steal your enemy's bombs. You'll be happy your adversary pulled an Arbor Colossus, Hydra Broodmaster, or Chromanticore as you gleefully take it from them and smash face.
Even better than stealing your rival's threats is sacrificing them. If you're unable to win the game right away, you'll be able to get rid of their troublesome threats with Eater of Hope, Rescue from the Underworld, or Tymaret, the Murder King.
Harness by Force will be an all-star in any game that goes long. If you've hit nine mana, Harness by Force should be able to win you the game.
How will you use Harness by Force?
For more information about the game, visit www.MagicTheGathering.com.