Halo: Uprising, from Marvel Comics, was a graphic novel which centered on the brother of a moderately obscure character from the Halo novels, Colonel James Ackerman. In the story, a captured Ackerman spins a story about the key to a lost treasure, hoping for nothing more than to stall the Covenant and make them waste resources looking for non-existent relics.
PROS:
- More backstory on Earth. For fans of the series who want to know more about the type of fighting happening on Earth during and between the events of Halo 2 & 3, this is a pretty good look.
- More characters. For some science fiction franchises, it seems that nothing can happen in a whole galaxy without 3 or 4 main characters involved. For some this is a desirable thing, as such characters are the reason for investment in the franchise, but for others it stretches the bounds of credulity that nothing important happens to anyone else. In Uprising, for the most part, the characters dealt with are no one seen before in the franchise, or those with only very minor roles (such as the aforementioned Col. Ackerman).
CONS:
- Art style. This is a matter of taste, and will surely be to some people's liking, but it is hard to get over the fragmented art style used in Uprising. It somewhat distracts from the story.
- Dark. This is a double edged sword. In some respects, that the Halo franchise kills many characters is what makes it different and special. On the other hand, sometimes you want the good guys to win something other than a Pyrrhic victory.
While a decent read, Halo: Uprising is most valuable for the reasons listed above, for readers interested in more back-story or characters during the battle of Earth, or for franchise loyalists.
















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