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Halo Reach December Matchmaking Update

Playlist changes and a Credit Cap Increase.

Via The Controller Online:

Coming the week of Dec 5th a number of the Halo Reach, including Anniversary, playlists will be updated. A number of classic Reach playlists will be updated to reflect the gameplay tweaks brought in with Halo CE: Anniversary (what they refer to below as “TU settings”, meaning Title Update). 343 will also be increasing the daily credit cap with this update for you real hardcore challenge junkies. See the full details from 343i below:

Since community-submitted maps are sometimes mixed in with developer-created maps, occasionally the options on the voting screen are so foreign that you feel like you’ve taken a wrong turn at Albuquerque. We’ve addressed that, along with several other things, in December’s matchmaking playlist update. Read on for the nitty-gritty.

• Team Objective, Squad Slayer and Multi Team updated to TU settings.

TU game types are our standard Reach Matchmaking settings with the Title Update changes. Those changes are: damage bleed enabled, modified reticle bloom, sword block removed, Armor Lock modified, and Active Camo modified.

• TU Beta updated to be ZB Slayer.

The Beta category is a place where we can develop and experiment with new playlists, game types, options, and settings. So you can expect this category to stick around and be updated regularly with different experiences.

• Zero Bloom secondary weapon updated to be an Assault Rifle rather than a Pistol.

• Premium Battle removed.

We’ve adjusted the Matchmaking algorithm to match players who have DLC with other players who have DLC more often than in the past. We’ve also upped the weighting for DLC in our playlists so that you’ll see the DLC in your voting options more frequently. Also, remember that all of the Anniversary maps have been added to the majority of the playlists. The combination of these things means that you’re going to be able to enjoy your premium DLC in Matchmaking much more often than ever before.

If you would like to continue playing the game types and maps featured in this particular playlist after December’s Matchmaking update goes live, here’s a handy-dandy cheat sheet to get you started on replicating that experience.

Slayer – Visit Team Slayer, Squad Slayer, and Big Team Battle, where DLC has been weighted to show up frequently.
Objective – Visit Team Objective and Big Team Battle, where DLC has been weighted to show up frequently.
Invasion – Visit the Invasion playlist, where Invasion Breakpoint has been set to show up frequently in slot one.

• BTB voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).

• Team Slayer voting options updated so that a developer-created map will always show up in slot one. We also rearranged and reweighted voting options (including new DLC).

• Pistol tweaked to return to pre-TU behavior in TU game types.

There was a slight variance between the damage output of the DRM and the Pistol. To bring them closer, we tweaked the Pistol to do slightly less damage in the TU game types. Four shots to the body and one to the head will kill the player now, as will seven to the body. The one small difference is that where four body shots would pop your shields previously, it will not now. That’s okay, though, as shield pop means significantly less in TU game types because damage bleed is active. In other words, a fifth headshot will still result in a kill.

The raising of the daily credit cap, the reordering of the categories and playlists, and the December matchmaking playlist update are all expected to go live next week.

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, Canada Video Game Examiner

Scott Grant, a news and reviews editor for TheControllerOnline.com, is an avid gamer and has been for years. From news, to previews, to reviews Scott knows what gamers look for. Regularly featured on TheControllerOnline.com, N4G.com and GameGuideDog.com, Scott can be contacted at scott...

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