Boyd Multerer has commented on the 1080p native resolution support for upcoming Xbox One games such as the tentatively-titled, “Halo 5.” According to a report from NZ Gamer on March 20, the director of development behind Xbox believed that more games will be rendered at the full high-definition resolution in the future.
He explained that the lack of current 1080p native resolution support for Xbox One games is due to the GPUs of the next-generation system being “complicated beasts this time around.” Developers should be able to find “better software techniques” with more experience, however. You can find a set of screens from the forthcoming “Halo 5” with the slideshow to the left of this article and his comments below (courtesy of NZ Gamer and Total Xbox):
I fully expect that to happen. The [graphics processing units] are really complicated beasts this time around. The hardware is basically baked, and what comes next is people discovering better software techniques to take advantage of it, especially in the ordering of the data so it flows through all the caches correctly, and I think there's a lot of opportunity there.
One of the potential titles that may render at 1080p could be the aforesaid “Halo 5.” 343 Industries previously stated that the video game will take advantage of the cloud computing technology using the Azure servers. As a result, more hardware resources could be used for the graphics.
Microsoft Studios, the company responsible for publishing “Halo 5,” has not yet formally announced a release date window for the first-person shooter. A potential recent leak suggested that the next main installment from the popular franchise won’t be coming to the Xbox One until 2015, however.