Since Grand Theft Auto V features three playable protagonists, Rockstar Games wanted to capture an authentic personality for the multiple characters that gamers will meet inside the upcoming title. In a report by VG247 on Sept 9, Rockstar co-founder Dan Houser revealed that the team spent over 100 days conducting field research in order to help develop meaning characters for GTA V.
Houser stated during a recent interview with The Guardian, that the research involved speaking with prisoners, real-life gangsters, mafia experts, and even undercover FBI agents. That time spent talking to professionals uncovered some emotionally straining sad stories according the game’s developer, stories which Rockstar Games put to use inside Grand Theft Auto V’s gigantic script.
This in-depth research that was placed on creating characters for GTA 5 is likely due to the fact that the game will features multiple protagonists which each must be fleshed out. This is triple the work since, like most games, previous GTA titles have only required the developer to construct a single main character.
Grand Theft Auto V launches for the Xbox 360 and Playstation 3 on Sept 17.