A new statement has been provided by Rockstar Games in regards to the DLC pricing concerns for the “Grand Theft Auto Online” mode of “GTA 5.” According to a report by Public Opinion Online on Sept. 27, the publisher assured fans that the online multiplayer won’t be hidden behind a pay wall. Furthermore, players won’t have to spend real money in order to purchase the in-game clothing, vehicles and weapons. The game’s balance won’t be affected by those who chose to convert real money into virtual currency.
Rockstar Games also posted an explanation as to why players won’t be able to carry cash earned from the single-player campaign to “Grand Theft Auto Online.” The company revealed that this is because the economies between the two modes are “balanced differently.” You can check out some screenshots from “GTA 5” in the slideshow on the top left-hand corner of this article and the full comments from the company below (courtesy of Public Opinion Online):
The game and economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don't have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker. The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.
“Grand Theft Auto Online” offers cash card DLC in which players can use real money to buy in-game currency. Some fans have expressed concerns about the potential “pay-to-win” scenarios that could result from purchasing the micro-transaction items.
“GTA 5” has been available in North America since Sept. 17 while its “Grand Theft Auto Online” multiplayer mode will be unlocked on Oct. 1. You can order the product from Amazon in the following link: “GTA 5”