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‘GTA 5’ graphics improvements detailed; new RAGE engine advancements revealed

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More details have been revealed today in regards to the graphics for the upcoming multiplatform title, “GTA 5.” Dan Houser disclosed some information the advancements his studio has made with their internal Rockstar Advanced Game Engine (RAGE), which lead to the improve visuals in the Playstation 3 and Xbox 360 video game. You can check out some screens from the open-world action-adventure title in the slideshow at the top of this article and his comments from an interview with Game Informer below:

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There have been some very nice advances in the lighting and shader model that gives us much more control and variety. The ramp up in scale has been exciting, new features that have meant essentially we draw everything into the distance. We used to “only” render 1.5 km at most in IV, now we render the most distant mountains at the other end of the world many, many miles away. You can even see the little lights on the streets or on buildings draw right into the distance. It all gives the world a whole lot more solidarity. Really though, on a project this size there’s a million things, small and big., that have given us the ability to push the experience.

The Rockstar Advanced Game Engine was previously used for “Rockstar Games Presents Table Tennis,” “Grand Theft Auto IV,” “Midnight Club: Los Angeles,” “Grand Theft Auto: Episodes from Liberty City,” “Red Dead Redemption” and “Max Payne 3.”

Dan Houser and the rest of the team at Rockstar North are currently developing “GTA 5.” The sequel is slated for a spring release on the Playstation 3 and Xbox 360 platforms. You can pre-order the open-world action-adventure game in the following link: “GTA 5”

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