Leslie Benzies has revealed some of the development details behind the recently-released multiplatform video game, “GTA 5.” According to a report by Destructoid on Oct. 4, the president of Rockstar North stated that more than 1,000 individuals worked on the latest “Grand Theft Auto” installment.
Leslie Benzies explained that the reason behind the huge number of staffers has to do with the game’s size and the company’s intention of adding minute details to the open-world setting. For example, car models from prior “Grand Theft Auto” titles only have four moving parts whereas the retractable roof of a single vehicle has 15 moving parts by itself in “GTA 5.”
The Rockstar North president also revealed that the graphical details in the sequel is “ten, twenty times greater” than its predecessor, “GTA 4.” As a result, the studio felt that more staff members should be added. You can check out several screenshots of the recently-released product in the slideshow near the top of this article and the comments from Leslie Benzies below (courtesy of Destructoid and Develop Online):
Everyone works on GTA, or Red Dead, and so on, then we move on to the next thing. And that's because of the size of the thing, we are modelling at such a minute detail. Once upon a time the car models have four moving parts. Now there are 15 alone in a car's retractable roof. The detail is ten, twenty times greater than GTA IV, so it takes ten, twenty times more people.
“GTA 5” reportedly needed a $250 million budget, the highest ever for a video game. The investment was worth it for Rockstar Games, however, as the open-world video game managed to generate $1 billion of revenue within the first three days of release on the Playstation 3 and Xbox 360 consoles.