Aaron Garbut has revealed the future development plans in regards to the “GTA Online.” In an interview with Edge Online on Jan. 2, the art director at Rockstar North hinted that developing for the multiplayer mode of “GTA 5” is not “static.”
The development team will be able to evolve “GTA Online” in the future based on player feedback through various websites. By interacting with fans, they are able to create an experience that caters to the community. You can take a look at some multiplayer screenshots from “GTA 5” in the slideshow to the left of this article and Aaron Garbut’s comments below (courtesy of Edge Online):
What I love about our GTA Online plans is that the game is no longer static. We can continue to add these things and evolve. That’s even more exciting these days, where through forums, Reddit, etc, we have a real direct connection to the people playing the game. We can respond to what they are into and what they hate more than ever. It’s something that really suits the way we work, the way we’re always trying to adapt the experience and avoid walking blindly down a set path.
Rockstar North has already made several changes to “GTA Online” based on player feedback. The development team decided to increase the cash payouts after the community was upset with the low amounts, for example.
The development team is planning to add more contents to “GTA Online” in the next year. Rockstar North is expected to release the online co-op heist missions in the near future along with other DLC packs. A representative also recently hinted that the single-player campaign will get major expansions.
Aaron Garbut and the development team completed the initial production of “GTA 5” by the time the game was launched on Sept. 17th in 2013. Along with adding new contents, Rockstar North has been releasing new patches to fix the glitches and exploits.