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‘GTA 5’ art director discusses risks of using Franklin, Michael and Trevor

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Aaron Garbut has provided some additional insight in regards to the development of the multiplatform video game, “GTA 5.” According to a report from IGN on Jan. 6, the art director disclosed that the development team planned to implement the three playable characters system into the fifth main installment of the “Grand Theft Auto” series from the very beginning.

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He went on to describe the decision as “a leap of faith.” Although Rockstar North believed that having the ability to switch between characters is “interesting,” it could also change the core elements of the popular video game series. In the end, Aaron Garbut believed that everything “worked out,” adding that it is sometimes difficult for staff members to find the positive aspects of a particular element. You can check out the three main characters in “GTA 5” (Franklin, Michael and Trevor) in the slideshow to the left of this article. The comments from the art director are located below (courtesy of Edge Online and IGN):

Having multiple characters was a leap of faith. It was an interesting idea, and it felt like we could do interesting things with it, but it also felt like a change to the core of the game that might backfire. I think it really worked out. It’s so hard during development to get perspective – you get so used to looking for the problems that it becomes almost impossible to step back and see the positives.

In “GTA 5,” players can switch between Franklin, Michael and Trevor at specific times. The three playable characters system gives Rockstar North the ability to provide more elaborate mission designs.

The open-world action-adventure title was released last year on the PS3 and Xbox 360. The Rockstar Games publishing company has not yet commented on a potential port to the PC, PS4 and Xbox One platforms.