Rob Davis has made a few interesting comments in regards to the PS4. According to a report from Dual Shockers on Feb. 9, the senior level designer at Sony Computer Entertainment Santa Monica Studios stated that the designers from the development team are able to put “crappy stuff” into a game to prove that the idea should be thrown out. Despite being potentially time consuming, he believed that using these methods are “good production strategies” in the long run as it will help the studio sort out which idea is worth the effort.
Rob Davis went on to use “Dragon’s Dogma” as an example. He thought that the action-adventure video game from Capcom may have gone through several “crappy prototypes” as it features some ideas that are “really out there.”
The senior level designer is currently working on a new intellectual property at Sony Computer Entertainment Santa Monica Studios, a development team best known for the “God of War” series. You can find some screens of the latest release, “God of War: Ascension,” in the slideshow gallery to the left of this article.
“Dragon’s Dogma” was first released for the PS3 and Xbox 360 consoles in 2012. “Dragon's Dogma: Dark Arisen,” an updated version that added new contents and enhancements, came out for the same two platforms a year later.