Earlier today, “Ghostbusters’” fansite GhostbustersNews.com granted its followers a sneak peak at 25 minutes worth of gameplay from the new “Ghostbusters” iOS game. Under the developmental eye of Beeline Interactive, this new “Ghostbusters” game will bring New York City’s beloved heroes to the world of simulation gaming. Much like Beeline’s previous titles, including “Smurf Village”, “Ghostbusters” will feature a world brimming with upgrades, exploration, and customization.
The lengthy gameplay segment showed off several aspects of gameplay while providing a quick look at the back story that starts the journey. The game’s story starts back to the first movie, where Dr. Peter Venkman is testing the effects of negative reinforcement on ESP. Apparently, after leaving the experiment, the “tortured” male subject, known in-game as Scott, finds himself in contact with an unseen being. Somewhat parallel to an older comic book series, “Ghostbusters: Legion”, that see’s the Ghostbusters facing off against an old colleague, Scott’s newly affirmed abilities send him on a spiral of revenge against the frivolous Venkman.
From here, the rest of the video focuses on the basic aspects of the game, showing off how research is completed, how missions are obtained, and how the combat mechanic works. Taking place in present time opens up the ability to build off of the franchise storyline established in “Ghostbusters: The Video Game” and gives Beeline the ability to create a trio of different class-types. The standard class, the Blaster, is equipped with the staple proton pack and acts as the grunt soldier. Two support classes, the Wrangler and the Scientist, help to both draw fire from the Blaster with use of a slime blower and heal the other busters. Players will control three of the paranormal exterminators at a time, and if the segment is any indication, at least one of those three will be one of the original team while the other two will be newcomers to the series.
Combat consists of simply clicking on a particular Ghostbuster and dragging a reticule to the desired ghost. With only one specter on screen, things are pretty easy to manage; but when more and more pile in, the Wrangler, Blaster, and Scientist will need to work together to ensure their ectoplasmic attackers don’t wear the team down. Once a ghost’s health bar is depleted, a simple press of an onscreen prompt tosses out a trap and all is calm once again. Captured ghosts award the team with the opportunity to upgrade their equipment and firehouse through cash intake and unlock new areas guarded by large walls of slime.
Overall, this cartoonish iteration of the “Ghostbusters” is looking like it will be one of those games that sucks up those moments of free time throughout the day. The extensive list of customizable options for each member will keep gamers engaged for quite some time. “Ghostbusters” will release on Jan 24 in the United States on all iOS supported devices. Currently, there is no word of an Android port.
For a look at the full 25 minutes, check out the video below. Looking for more information on the latest "Ghostbusters" gaming news? Follow The Gamer's Ghost on Facebook and Twitter today.

















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