Phil Spencer of Microsoft Studios, the publisher of “Gears of War” and “Halo 5,” has commented on several subjects in regards to the Xbox One. According to a report from Gaming Bolt on March 2, the corporate vice president was asked if the Azure cloud servers could be used for ray-tracing.
Phil Spencer replied by admitting that the company has already experimented with the graphics technique. He went on to add that ray-tracing has a “ton of potential” to produce “amazing visuals.” You can find some screens of the aforesaid “Halo 5” with the gallery to the left side of this article and his full comments below:
We’ve done experiments with real-time ray-tracing. A ton of potential with this tech, amazing visuals.
A fan also complained about the long install times of the Xbox One, saying that he shouldn’t have to wait one hour to play a game. The corporate vice president agreed with the sentiment, adding that the company needs to “do better” on the issue. You can find his response below:
I agree, we have to do better with install times.
The Xbox One requires that all retail disc games to be installed on the hard disk drive of the next-generation system. Doing so should prevent long loading times in addition to possibly decreasing the wear and tear of the Blu-ray lasers.
“Gears of War” and “Halo 5” will be published by Microsoft Studios exclusively for the Xbox One. Both first-party games currently do not have official release dates.